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Jugnu: rethinking the user experience.

In 2020, Jugnu launched as a B2B ecommerce app and reached hundreds of retailers — making ordering for their small businesses just one click away. I led the UX overhaul that became Jugnu 2.0.

UI/UX Designer Jugnu 2.0 Redesign B2B · Retail Ordering
16.6KApp launches tracked in the redesign beta
60%Of launches went on to add an item to cart
42%Completed an order

The team

I was part of an ambitious project to revamp the user journey, order process, and customer experience — aiming to make Jugnu the most intuitive B2B app in the market. Our team consisted of a Product Manager, a UX researcher, and a UI/UX designer (me).

Project summary

We started noticing a trend in cart abandonment, drop-off, a declining DAU/MAU ratio, and a decrease in overall ordering. To evaluate the reasons behind it, we broke down the user journey to identify the problems retailers were facing and examined the pain points of the experience. This led us to completely revamp the app and launch a Jugnu 2.0 version, with more intuitive workflows, a better user journey, and an improved overall experience.

Objectives to target

We set some high-level goals to target, so we could cross-check the metrics and value the impact we created.

User journey

Mapping the ideal path from login to a confirmed order — and where retailers could branch off to explore manufacturers or keep browsing — showed us exactly where the experience needed the most work.

App Login Select Category Select Sub-category Select Brand See SKU List Add Units & Cartons Proceed to Cart Proceed to Checkout Confirm Order

Kick off — discovering the problem space

We partnered with our field team (JDosts) to get out into the market and observe retailers actually using the app. Interviews mapped their problems directly against what we were seeing in our own system and internal audits.

Low trust in app
Can't find new products or product detail
Can't find campaigns
Doesn't know which discount is applied
Doesn't understand the tags
Has no clue about challenges
Doesn't understand the credit program
Finds the app difficult to read

Empathy map

Says

  • The rates are too high
  • The assortment is too less
  • Can't see relevant campaigns on app

Thinks

  • Other apps are better
  • They don't have what I need
  • Low faith in the app

Does

  • Installs all other B2B apps
  • Compares prices and workflows
  • Asks the OB to place the order
  • Uses a calculator to figure out the discounts

Feels

  • Frustrated, disappointed
  • Ill feelings for Jugnu
  • Feels cheated
  • Inclined towards deleting the app

Customer journey map

After gathering enough data through market visits, customer feedback, and analytics, we mapped out the workflow stage by stage to highlight which areas we could improve the most.

Stage 1Stage 2Stage 3Stage 4Stage 5
Actions Launches the app Finds the product he needs Adds to cart Goes to checkout Order history
Emotions Exploratory, calm, open Frustrated, angry Frustrated, angry, no trust Exhausted, took too much time Confused
User experience One banner on top giving information. Categories listed for navigation Has to go in every category to look for it. Search is inaccurate Delay in adding to cart or editing quantities. Manually calculating discounts and total Checking out the visibility of the order is skewed. Goes over the list and confirms order Order moved to history without being serviced. Can't figure out where to view it

Competitor analysis

We audited how other B2B and grocery apps solved the same problems: categories and subcategories listed together, tile-style browsing for easy ordering, an accessible cart, clear quantity and pricing shown upfront, promotions surfaced before checkout, and popups used to avoid back-and-forth navigation between pages. Those patterns directly shaped the redesign that followed.

Annotated competitor analysis across several B2B and grocery apps

Defining outcomes and opportunities

High-level goals

Opportunities identified

The redesign

We started with wireframing on paper to explore different layout options, then translated them into low-fidelity prototypes — testing several formats for how a retailer would add an SKU to cart.

Pop up Multi-SKU drawer Drawer Drop down Slide Flip card — 1 Flip card — 2
Low-fidelity prototypes of every add-to-cart format tested: pop up, multi-SKU drawer, drawer, drop down, slide, and two flip-card variations

Market testing

We put the leading formats in front of real retailers to see which one they actually understood and could use unassisted.

Retailers testing the redesigned cart screen during market testing

Key takeaways

Problem → solution

The problem

SKU browsing

Old Jugnu homepage showing only a flat grid of categories

With a single-page homepage that only displayed categories, users were limited to finding the desired product on their own with no exploration. The Urdu text was difficult to read and brands were randomly assorted. Users could not find featured products.

The solution

Homepage carousels

Redesigned Jugnu homepage with promo banner and product carousels

With a long page of carousels, categories, and recommended products, we could encourage the retailer to explore more products, upsell more, and give him vertical and horizontal scrolling.

The problem

Lost campaigns

Old campaigns buried behind tabs the retailer had to know to click

Since the app was designed in a tabular form, retailers never got to know about the campaigns — they didn't know they had to interact with all the tabs to find them.

The solution

Upfront campaigns

Campaigns surfaced directly on the homepage with a discount banner

We gave slots to all important campaigns on the homepage, making the design modular and easy to scroll. A banner space on top let us summarize the discounts at a glance.

The problem

Cognitive overload

Old brand and SKU list with unclear tags and pricing

Feedback showed retailers could not understand the tags, discounts, and price differences highlighted. They even missed the top price feature against every SKU.

The solution

Drawer modals

SKU tiles with an add-to-cart drawer showing units and cartons

Converting SKUs into tiles and moving "add to cart" into drawers let us segment the information, give a clear CTA, and make the plus/minus buttons big enough to actually interact with — plus explain any SKU-specific promotions running.

The problem

Discount breakdown

Old cart screen giving no visibility into the discount or minimum order value

Since discounts weren't visible upfront, retailers heavily relied on manual calculations — and didn't know their minimum order value (MOV).

The solution

Upfront visibility

Redesigned homepage with a visible minimum-order-value progress bar

A progress bar of MOV achieved gives the retailer visibility into the discount he's availed — decreasing reliance on external apps and building faith in this one.

UI revamp for a better experience

Challenges redesign

Challenges before and after redesign — from a clubbed list to segmented, individual challenge cards

The challenges designed first were hard to understand — the clubbed information was repetitive. We changed the look and feel to segment the information better.

Account page redesign

Account page before and after redesign — with the Sarmaya partner account surfaced upfront

Redesigned the account page for scalability of future features, to include demo videos, upfront visibility of the credit program, and to segment credit users from the rest of the userbase as a premium feature.

Order detail redesign

Order detail before and after redesign — with a clear order status progress tracker

Redesigned the progress of the order status with clear details on the order value, discount unlocked, challenges participated in, and wallet/credit amount used.

Order confirmation

Order confirmation before and after redesign — with a promo code field and delivery schedule

Following the new design system, we re-did these screens with a slot for promo codes and room to scale the delivery-schedule picker in the future.

Beta test results

We got great results from our beta test — indicating more app launches, more users interacting with the app, more orders, and increased GMV. After the success of the beta, we proceeded to upgrade the app for the entire userbase.

100%App launched — 16,655 sessions
59.9%Added to cart — 9,977 sessions
41.7%Order placed — 6,909 sessions

First

B2B app to revolutionize ordering and monetization

Let's talk.

Have a role in mind, or a project that needs both design and growth thinking?

hafsah.zulafiqar@gmail.com